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General Notes

Wall Stats

As of patch v11.08 (https://valorant.fandom.com/wiki/Patch_Notes/11.08#Sage), Wall fortifies more quickly at 2 seconds, but has less health at 600 HP.

Common weapon breakpoints:

WeaponHits (assuming no damage fall-off)Bullets Remaining in Mag
Knife (left click)6
Classic240 (reload)
Sheriff111
Judge32
Guardian102
Phantom1614
Vandal1510

Use this information to predict exactly when the wall will break.

Note: when the wall fortifies, the wall health is not reset. In other words, any damage taken during the fortification time carries over after fortification.

Wiki notes: https://valorant.fandom.com/wiki/Barrier_Orb

Wall lasts for 40 seconds. Add ~2 seconds for fortification time. Common timing: if Sage insta-walls at round start, then the wall will break when the round timer reaches 0:58.

The wall decays for 5 seconds at the end of its duration. That is, the wall starts to decay for a percentage of its remaining health starting at 35 seconds.

Segments with less health than others will not expire before them, and all remaining segments will expire simultaneously.

That is, if a section is partially damaged (e.g. someone shot at it), then it will still break on its own at the same time. During the decay phase, the wall will decay down to 1 HP, then all sections will break at the same time.

What can Wall be used for?

Obvious answers:

  1. Slowing down a push
  2. Locking down a choke point
  3. Gaining access to new (typically unexpected) angles

Less obvious answers:

  1. Creating additional angles that enemies have to clear, especially a 50/50 close range crossfire with Judges/short-range weapons
  2. One-ways
  3. Creating a headshot angle or pixel angle
  4. 300 credit Cypher trip
  5. 300 credit smoke to bypass trips that require line-of-sight
  6. Vertical wall for extremely safe defuse (enemy has to break through all 4 sections)
  7. Vertical wall for extremely difficult defuse (defenders have to break multiple sections to get access to the spike)
  8. Fake defensive wall to catch enemies off guard
  9. Leaving a gap to bait enemies to peek with big angle disadvantage, or to catch enemies off guard.

Wall is best used when it can serve multiple purposes.

Getting additional value with your wall for free

Whenever possible, try to incorporate these additions to your wall to get extra value for free.

  1. Leaving a nook for a teammate to hide inside, increasing the angles that enemies have to clear.
  2. Boosting on top of the wall, as you can always choose to drop down anytime.
  3. Utilizing nearby ramps, stairs, or boxes, allowing you to jump back on top of the wall.
  4. Using tricks to ensure you get extended walls.

Common Themes

Instead of memorizing specific walls, try to memorize common themes for wall usage. This makes it easier to apply when you don't have a specific wall memorized (e.g. new map, new position) for a given situation.

  1. Ramps
  2. Chokepoints
  3. Windows
  4. Boxes
  5. Shorter walls
  6. Common smoke points
  7. One-ways
  8. Wall off spike (attacker/defender) or defuse funnel